This looks normal in Blender, but not in Unity. If this doesn't fix the problem after importing to Unity, you likely have resized your object by a negative amount. Select your mesh in Edit Mode, press A to select everything, press Shift+N to recalculate your normals (do not select "Inside", that is the flipped state).
![BLENDER tutorial donut part 5 BLENDER tutorial donut part 5](https://i.redd.it/xqh7bltfcdj51.jpg)
This is because your normals got inverted in one way or another. Q: My mesh looks inverted in Blender or when imported to Unity. I recommend this a lot for learning to make basic initial meshes for characters or creatures.
![BLENDER tutorial donut part 5 BLENDER tutorial donut part 5](https://i.ytimg.com/vi/i0HcqmYqA5U/maxresdefault.jpg)
Part 1: Introduction - Introduces the very basics of Blender.If you have absolutely no experience with Blender, the 5 first parts of this series will be relevant.īlender 4.0 Beginner Donut Tutorial (playlist) - Blender Guru That said, keyboard shortcuts can speed up your workflow by a lot, and you can use this Blender Shortcuts Cheat Sheet by Blender Guru, which can be useful. Don't press random keys, as Blender has a lot of keyboard shortcuts and you might have no idea what you just did or how to undo it.